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Maya z brush
Maya z brush







maya z brush

We finish this chapter by exporting the needed maps from Zbrush. Texturing is really fun! To keep this project as simple as possible we use Zbrush Polypainting to add amazing colors to our character and help breath life into it. For this particular character we must add a visible thickness and also keep the model at lower subdivsion. Then we jump back to Zbrush to bake our details back onto our model. We use Maya to Retopologize the character and I will teach you how to come up with a clean topology ready for rigging and animation. I have a preference for finishing my character up to 70% before starting to retopologize it. We start modeling our main character using Zbrush. so you can jump between chapters at your ease.Ĭhapter 01 : Modeling the Main Character in Zbrush The software used are :Zbrush to create the model, Maya for Rigging and Animation while I used 3DS Max for VFX and rendering.Įach chapter can be watched separately. The techniques used in this course are suitable for small to medium studios.

maya z brush

In this course you learn about the whole workflow starting from a concept to a finished sequence using industry standard packages.









Maya z brush